“Participant of CGTrader Awards” - https://www.cgtrader.com/awards
Part of my work at Bohemia Interactive.
This is a realtime character head I modeled, textured and shaded in UE4 (pp in Photoshop) with the purpose of prototyping our character pipeline.
Head is 15k triangles.
I republished the entry as I was invited to participate in the CGTrader contest.
The portrait is mainly inspired by a younger, bald Daniel D. Lewis.