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UE4 - In game head - Bohemia Interactive

“Participant of CGTrader Awards” - https://www.cgtrader.com/awards

Part of my work at Bohemia Interactive.
This is a realtime character head I modeled, textured and shaded in UE4 (pp in Photoshop) with the purpose of prototyping our character pipeline.
Head is 15k triangles.

I republished the entry as I was invited to participate in the CGTrader contest.

The portrait is mainly inspired by a younger, bald Daniel D. Lewis.